Double Points Week Over

Double Points week has drawn to a close. I hope everyone that wanted Points did so in time ;-)

The long-awaited World Builder is currently at 72% completion! We're getting there!

Published: Wed Jul 28 6:57:06 EDT 2010

Double Points Week!

The World Builder, and other upcoming expansions to the game are just a few weeks away now!

To celebrate the impending completion of this enormous project, it is Double Points Week!

For the next seven days, for every 50 points you buy, you'll receive 100 points instead!

For more information, see the Buy Points page.
It has been a very long time since the last double points week. If you're interested in getting some points, you couldn't have picked a better time!

Published: Tue Jul 20 13:03:37 EDT 2010

Minor Bug Fixes

- 0000216: [Security Issues] Remove CAPTCHA on referral page; replace with more stringent proxy checks
- 0000209: [Engine/Other] Trade block / slot dropdown / "leg" is not listed any more
- 0000062: [Engine/Guilds] Awarding Items does not check for room in backpack
- 0000188: [Interface/Theme] main-menu1.js makes my firefox unhappy

Published: Wed Jul 7 7:43:48 EDT 2010

World Building Update

As you may have heard, work began a few weeks ago on a new feature that gives players the ability to make their own maps and items!

Here is the [updated] to-do list:

Published: Wed Jun 23 19:02:28 EDT 2010

Just a Quick Update

The Hit, Missed and Blocked graphics during attacks have been updated; they were ported from the Test Server.

The Mail Inbox's "Viewing Message" page has been given a minor update also - the sidebar is now horizontal to make more room for message text.

The Test Server is where I am currently working on a brand new feature called World Building. Once complete, players will be able to make custom versions of everything, including Medals, Items, Maps, NPCs and Quests!

At the moment, it is too unstable to allow players to take a look. In a couple of weeks, when things are more robust, I will open it up to everyone!

I recognise that it's a big ask to have everyone wait (although some of you must be used to it by now). For that reason, I will be making an effort to log my progress on the forum, via Twitter and in the chatroom.

Published: Fri May 21 13:56:44 EDT 2010

Armoury Bug-fixes

A few minor bug-fixes today:

Costing by Cost descending is not very reliable at the moment, so I've sorted it in ascending order (lowest to highest). I expect to have support for both directions at some point, but it really isn't worth the hassle for the small utility the function serves.

Also, when a vendor has no stock left, but their asking price is lower, it will not be shown as the lowest price on the listing until they have stock again.

Published: Sat Apr 17 11:10:25 EDT 2010