- News Archive
Allied guild members have been removed from the Swift Kill list, in a bid to encourage teamwork between guilds.
The bug tracker has been upgraded to MantisBT 1.2.0, in anticipation of the FutureRP's v1.3.0 update work. Since we currently deploy the latest version and all patches to the live server, the updates will come in individually instead of when the entire roadmap is complete.
Back To Full Speed?
I haven't had official word yet, but the connection speed has improved dramatically for several players.
Temporary Slow Connection For Some Users
The datacenter is reporting that one of their bandwidth providers has experienced a fault. They are working around the clock to repair it, and rerouting traffic in the meantime.
Evidently, the connection speed for some users (including myself, in the UK) isn't great. It will be resolved very soon.
It might be a good idea to set up a competition for one day this week, with prizes (points or items) awarded those who complete certain special objectives. A few opportunities to attack may have been lost as a result of the bad connection; a bit of incentive to keep going will surely be welcomed ;-)
For the time being, it is probably worth trying every now and then. I seem to connect normally most of the time, with occasional drop-outs.
Update: the affected area is in New York, so I'm inclined to believe that it will be non-US players who are effected the most.
Alpha Test of Map Viewer
I've been messing around with a page that monitors the movements of players on a map.
In the future, it will show NPCs, their deaths, doorways and players shown as sprites.
It won't be part of the WORLD/Explore page, it's just something I've been working on. If there ends up being a use for it, great, if not, at least I can watch how players interact on the maps.
Here is a rather basic version. If there are people attacking, they'll move around in front of your eyes.
Click Here to Open Map Viewer
Bugfixes & Updates [10th Feb 10]
Guild message board now shows poster online status by colorizing their name.
Reduced attack timeout from 3 seconds to 2. This was supposed to already be the case, but it turns out that what I had set for 3 was 4 seconds and 2 was 3 seconds! You shouldn't really get hassled about attacking too fast now, unless you DO attack too fast;)
Bugfixes & Updates [4th Feb 10]
Brand new Quest API completed for use with new NPCs. The efficiency and stability of the new questing back-end is far beyond what was previously possible.
Tomorrow, the first new map in a while will be installed, aimed at players level 1-10.