Sdiddy73

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Mon May 7 23:47:23 EDT 2012

lol i think he needed to make a note to remember to make a note (smiley)


Cyberkilla

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Tue May 8 8:41:28 EDT 2012

Quote from Kamikaze
Well if you make that thread about the races I can make better suggestions on skills.

Okay, no problem. I said I'd do that on another thread, but I forgot. I also have a list of potential skill effects, which I'll include here. 

Quote from Sdiddy73
lol i think he needed to make a note to remember to make a note (smiley)

I make these threads as much for my benefit as for others (smiley)

Quote
Skills should be organised into categories, some of which are shared, one of which is race-specific. Some skills should be completely hidden until unlocked via a quest, etc.

Skills are limited by skill points -- you need skill points to learn the skills, but there are only a finite number of skill points to acquire. Alternatively, it could be possible to get skill points my spending points, or working really, really hard.

A complete skill reset should be possible via an Upgrade Centre option.

Skill ideas and notes (unorganised):
  • Theft skill, to increase/enable the chance of stealing money from a user’s bank.
  • Evade skill, to enable repeat attacks, decrease attack timeframe, etc.
  • Enable repeat attacks against NPCs; reduce personal respawn time.
  • Skill to block incoming negative skill casts.
  • Skill to reduce/disable target receiving guild help during attacks.
  • Skill to increase the drop chance of items on treasure lists (large cooldown).
  • Add/remove from the base attributes (many combinations are possible).
  • Skill to reduce/disable losing credits during incoming attacks? (akin to Honour skill).
  • Skill to reduce the cooldown time of other skills?
  • Skill to block the target from casting skills on themselves (and others)?
  • Skill to block the target from joining any raids.
  • Skill to block the target from collecting bounties.
  • Skill to unequip all/some of the target’s equipped items.
  • Skill to stop a player changing their equipped items.
  • Skill to lower attack range (very long cooldown).
  • Skill to block the target from attacking.
  • Skill to protect the target from attacks by players over 20 levels above them?
  • Skill to enable access to obstructed areas of maps (invulnerability to fire, etc.)


Invisible War ][
Edited 3 time(s). Last edited by Cyberkilla @ Tue May 8 8:48:00 EDT 2012

Vespah

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Wed May 9 23:46:13 EDT 2012

Thinking about a possible guild skill that increases the time for boss raids to say maybe 8-12 hours. Not sure on any other specific details ( nearly 5 am at the moment ), but that's the basic idea.



Cyberkilla

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Thu May 10 8:50:21 EDT 2012

Quote from Vespah
Thinking about a possible guild skill that increases the time for boss raids to say maybe 8-12 hours. Not sure on any other specific details ( nearly 5 am at the moment ), but that's the basic idea.

Interesting.   

Guild skills are a grey area for me atm. I did have one skill idea noted down which reduced the turn cost of forming a raid, so I guess your idea is just as valid as that one is.

(smiley)

It would be cool if guilds could get their own skill-like feature that was bound to the guild, but that's probably a task for another day. For now though, it would be cool if players were head-hunted because they were able to create longer, cheaper raids for their guild (and take that privilege with them when they go).


Invisible War ][
Edited 2 time(s). Last edited by Cyberkilla @ Thu May 10 8:51:12 EDT 2012

Sdiddy73

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Mon May 21 14:38:52 EDT 2012

[14:27] <@Sdiddy73> Ahhhh the medic skill - when you get down to a certain percentage in health there is a % chance of getting back half your health in battle (smiley)


[14:33] <@Sdiddy73> I cant think of a name for it and quite frankly dont know if it has been brought up before but a skill that gives you a chance of hitting a player or npc 2 times in a row once per battle



Symphony

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Mon May 21 14:54:56 EDT 2012

Quote from Sdiddy73
[14:27] <@Sdiddy73> Ahhhh the medic skill - when you get down to a certain percentage in health there is a % chance of getting back half your health in battle (smiley)


[14:33] <@Sdiddy73> I cant think of a name for it and quite frankly dont know if it has been brought up before but a skill that gives you a chance of hitting a player or npc 2 times in a row once per battle


Or a pa**ive skill that gives a % chance to steal a % of the damage you do to their hp and heal, like Bloodlust. (A vampire skill basically.) Though this skill could also be casted on you of course.

I think it's more reliable over a longer term, and it has a chance to make a roll to get hp back, but they could block and you would get no HP.


Edited 2 time(s). Last edited by Symphony @ Mon May 21 14:58:06 EDT 2012