Cyberkilla

Admin

Total Posts: 5,981
Online Status: Offline
Fri Dec 14 8:07:12 EST 2012

Quote from Calypso
A skill for for canceling another skill as if like say i casted Erithium and i didnt mean to use the cancel skill to cancel it (smiley)

Even "positive" skills? (smiley) Perhaps if it was just 1 skill at a time, and it had a fairly large cooldown (smiley)


Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Fri Dec 14 8:07:44 EST 2012

Detective Jake Peralta

Member

Total Posts: 798
Online Status: Offline
Wed Dec 19 15:22:39 EST 2012

We really need a new skill system. Just get 'er done


Download

Member

Total Posts: 283
Online Status: Offline
Wed Dec 19 16:16:47 EST 2012

Quote from Cyberkilla
Quote from Calypso
A skill for for canceling another skill as if like say i casted Erithium and i didnt mean to use the cancel skill to cancel it (smiley)

Even "positive" skills? (smiley) Perhaps if it was just 1 skill at a time, and it had a fairly large cooldown (smiley)

Sounds good to me your the boss (smiley)





Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Wed Jan 23 13:58:57 EST 2013

Thread pertaining to this:

Quote from andy_2k8

Name: Respawn king

Turn cost: 300

Duration: 200mins

Cool down: 300 mins

Description: This skill will make every NPC on the map you are currently attacking on respawn 2/3 mins quicker. So if you are going for the record or something then you can speed through a map with no fear of hafting to wait like 5mins at the other end waiting for respawns.

Again leave your comments on what you think or if it will work or not. More i deas will be coming from me soon. 


Quote from JazzJit
Heh, haste. But yeah, this would be a useful skill.

Quote from Cyberkilla
This one is possible. The personal respawn delay on NPCs can be influenced programatically.





Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Wed Jan 23 14:20:34 EST 2013

Another thread:

Quote from Calypso
Also another idea idk if this has been mentioned before,but i was wondering if we could have a skill that makes other skills not cool down as long. Like you can use them sooner than they actually have to cool down 

Quote from Symphony
Yeah I wouldn't doubt it's been said, and I've thought of this before too. I would love to have a skill that reduces skill cooldowns. Could even be a gem or crystal that can be socketed into armor that can reduce them by a percent, possibly.

Quote from Cyberkilla
Interesting (smiley) It's possible. It's not /easy/, but it's possible. It would make a nice little upgrade option (smiley)



Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Thu Jan 24 13:11:56 EST 2013

Merged:

Quote from Calypso
I was thinking of a skill that could give you a higher chance on getting a monster to drop an item.Sound cool or anything?

Quote from Seather
CK: It's possible. It would have to have a huge cooldown period though.
I brought this up a while ago, and that is what CK said. 
You can read the thread towards the bottom.