Cyberkilla

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Mon Sep 29 8:11:45 EDT 2008

Quote
Looks good (smiley) wont a lot of changes in the gameplay be necessary to use these invented items?


How so? The World Plug-in uses existing APIs to create the Items, which will be no different to any others. However, it is now possible to bind plug-ins to the Items themselves, which is what I did with the 'Bad Quality Map'. Clicking Use on the item brings up a view of the map.

If the Item was a potion, clicking Use could apply the effects of the potion to you or another player.

In essence, there is a huge amount of potential. Sure, the code could be cleaned up and functions moved into more solid libraries, but it works and it's quite neat already.


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theavenger

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Tue Sep 30 1:29:52 EDT 2008

Well i did encounter something similiar to this in a graphics based game i played. In that certain monsters dropped the blue prints and then you had to go to an npc to craft the item. Well if you have somethin similiar then the monsters will be dropping stuff i guess atleast to use in the creation of the items


Cyberkilla

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Sun Oct 5 17:48:26 EDT 2008



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Deleted Player

Mon Oct 6 9:48:57 EDT 2008

Soooo....where do the blueprints come from? And what about the items it takes to make the item on the blueprint? Do you just find them after attacking mobs or something?


Cyberkilla

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Mon Oct 6 9:51:16 EDT 2008

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Soooo....where do the blueprints come from? And what about the items it takes to make the item on the blueprint? Do you just find them after attacking mobs or something?


Yes, or you might be able to buy them from npcs/other players.


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Thax

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Tue Oct 7 14:52:41 EDT 2008

Will this work like the Fishing Skill? The higher the level / experience the better the items you will be able to a**emble?