Cyberkilla

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Tue Oct 20 17:24:48 EDT 2020

Quote from Detective Jake Peralta
How'd you get the item image in your post like that?


Just right click, "copy image location", then click this button: Add Image, paste link.


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Edited 1 time(s). Last edited by Cyberkilla @ Tue Oct 20 17:25:12 EDT 2020

Aurum KodEXo

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Tue Oct 20 17:26:25 EDT 2020

It's (img)image link(/img) (replace brackets '(' with square ones '[' ).

For example (img)https://www.futurerp.net/images/gallery/gallery_1164(/img) gives you this:


EDIT: Ninja'd by CK, though my method is different.


¯\_(ツ)_/¯
Edited 2 time(s). Last edited by Aurum KodEXo @ Tue Oct 20 17:30:51 EDT 2020

Detective Jake Peralta

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Tue Oct 20 17:44:05 EDT 2020

Quote from Aurum KodEXo
It's (img)image link(/img) (replace brackets '(' with square ones '[' ).

For example (img)https://www.futurerp.net/images/gallery/gallery_1164(/img) gives you this:


EDIT: Ninja'd by CK, though my method is different.

Why don't our existing items have animation like the one you tagged above? 



Aurum KodEXo

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Tue Oct 20 18:04:12 EDT 2020

This img is from gallery (Link to the page of this img). The image used for actual item is just normal unanimated .png. (The one in gallery is animated .png)
The reason why I haven't updated the set to be animated is because resulting filesize greatly exceeds the limit. The other animated items you do see in game are .gif, which should have smaller filesizes. The issue with those however, is that its alpha value is binary, either emptiness or full opacity (you can't have half transparency as you would with .png's)

EDIT: decided to take a look at some of CK's made items and found an animated .png item: Spider Mine
It's also well under the limit set for players in WB, tho it has only 2 frames and is generally small img. Perhaps it's also possible to decrease quality to decrease filesize (tho I doubt it would be enough without majorly impacting the quality of my item)


¯\_(ツ)_/¯
Edited 1 time(s). Last edited by Aurum KodEXo @ Tue Oct 20 18:11:37 EDT 2020

Detective Jake Peralta

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Tue Oct 20 18:09:27 EDT 2020

Quote from Aurum KodEXo
This img is from gallery (Link to the page of this img). The image used for actual item is just normal unanimated .png. (The one in gallery is animated .png)
The reason why I haven't updated the set to be animated is because resulting filesize greatly exceeds the limit. The other animated items you do see in game are .gif, which should have smaller filesizes. The issue with those however, is that its alpha value is binary, either emptiness or full opacity (you can't have half transparency as you would with .png's)

Couldn't CK increase the file size limits for equipment? I think equipment animation is worth the extra bandwidth. That being said, I know zero about this kind of stuff, so if it's a limitation outside of CK's control, is there another viable alternative? 

I'm all for animated equipment! 



Cyberkilla

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Total Posts: 5,981
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Tue Oct 20 18:13:05 EDT 2020

Quote from Detective Jake Peralta
Quote from Aurum KodEXo
This img is from gallery (Link to the page of this img). The image used for actual item is just normal unanimated .png. (The one in gallery is animated .png)
The reason why I haven't updated the set to be animated is because resulting filesize greatly exceeds the limit. The other animated items you do see in game are .gif, which should have smaller filesizes. The issue with those however, is that its alpha value is binary, either emptiness or full opacity (you can't have half transparency as you would with .png's)

Couldn't CK increase the file size limits for equipment? I think equipment animation is worth the extra bandwidth. That being said, I know zero about this kind of stuff, so if it's a limitation outside of CK's control, is there another viable alternative? 

I'm all for animated equipment! 


Considering his items are also glowing set items, definitely would be nice to have them animated. EXo, remind me tomorrow if I forget to bump those limits. You should be able to use animated PNG, most browsers seem to support it now, afaik.

And yeah, BBCode [img ][/img ] is probably less ha**le, actually (smiley)


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