Cyberkilla

Admin

Total Posts: 5,981
Online Status: Offline
Mon Jan 7 7:22:11 EST 2019

Jan 2019 - Nov 2019
  • Guild Vault background changed to black. Complete UI update is in progress
  • Increase Trade Points temp storage expiry time to 1 week, instead of 24 hours
  • Minor CSS fixes to raid page
  • Player Notebook page fixed
  • Tooltips fixed on legacy Guild Vault
  • Player Hitlist page fixed
  • Exp progress text on profile pages no longer wraps at high levels
  • Rejecting guild alliances fixed
  • Player and guild browser indexes fixed (1-15 was repeating on every page)
  • Board thread pagination fixed
  • Forum moderation UI reinstated (moving threads, setting sticky, etc.)
  • Total lottery tickets correctly reported as 50, when duplicate tickets are purchased
  • Fixed auction scheduling - auctions should work now! (Jan 12)
  • Fixed broken trade offer confirmation page UI (Jan 18 )
  • Inventory capacity progress bar now fixed and also reporting auction reservations (Feb 2)
Dec 2019
  • Fixed forum thread creation
  • Fixed background image upload dialog
  • Fixed speciality store cooldown text; visibly disable buy buttons on out-of-stock items
  • Remove inactive players from global rank value (experiment.. not 100% sure which is best)
  • Fixed leaderboard credits display
  • Removed legacy templates warning
  • Fixed typo in world builder menu
  • Fixed missing voting ratio on place listing table; add sorting by table columns
  • Updated all server software to latest stable versions
  • Implemented URL remapping to make site routes more modern (disabled on live site for now, needs to propagate fully)
Aug 2020
  • Creating a raid will automatically join you to it, unless you're already in another raid.

Edit: I've gotten sick of updating this post. See latest replies for updates


Invisible War ][
Edited 20 time(s). Last edited by Cyberkilla @ Thu Mar 11 10:22:24 EST 2021

Snow wolf

Member

Total Posts: 111
Online Status: Offline
Mon Jan 7 9:03:27 EST 2019

are we going to be able to hover over icons in the guild vault to see what the stats and level requirements are? thats been a problem for a while now too.

~whisper of snow, no time to melt... only death is felt~

Cyberkilla

Admin

Total Posts: 5,981
Online Status: Offline
Mon Jan 7 15:32:52 EST 2019

Quote from Snow wolf
are we going to be able to hover over icons in the guild vault to see what the stats and level requirements are? thats been a problem for a while now too.


Yeah, I can probably fix that on the legacy vault for now, as it's a one-liner.


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Cyberkilla

Admin

Total Posts: 5,981
Online Status: Offline
Mon Jan 7 15:53:40 EST 2019

Quote from Cyberkilla
Quote from Snow wolf
are we going to be able to hover over icons in the guild vault to see what the stats and level requirements are? thats been a problem for a while now too.


Yeah, I can probably fix that on the legacy vault for now, as it's a one-liner.


Okay, that's sorted now.


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Snow wolf

Member

Total Posts: 111
Online Status: Offline
Tue Jan 8 0:49:25 EST 2019

thanks so much! now i dont have to guess what gear to give out to lower levels then myself.

~whisper of snow, no time to melt... only death is felt~

Cyberkilla

Admin

Total Posts: 5,981
Online Status: Offline
Sat Jan 12 15:19:31 EST 2019

Just a note to say, I'm still working on the new guild vault.It's proving more complex than I thought, because I decided to include the filtering UI as part of the update. I'd give it a few more days before I push it anywhere.

The new API is finished, it functions, but the UI is still up in the air. I have a slightly out of date screenshot I can show, but bear in mind it's not representative of the final design (and is fully of copy/pastes from other pages (smiley))...

It will have:
  • Grouping (group items manually by giving them a name)
  • Filtering by name (text search), slot type, etc.
  • Sorting by date added, level, etc.
  • Optional stacking of the same item type to minimise clutter
  • Potentially a table view mode, with attribs shown in columns (might be deferred until next phase though)



Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Sat Jan 12 15:22:27 EST 2019