Cyberkilla

Admin

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Tue Jan 8 16:00:53 EST 2019

Quote from Mightyafro
Is this still going to happen? Got a training map of my own that I'd be glad to update!

Quote from Cyberkilla
I'm going to increase the level caps soon.


Hmm, I'm not sure. It'll be raised, but I'd like to give it more thought before I do anything that would be difficult to undo (smiley)


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Snow wolf

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Sun Jan 13 4:59:18 EST 2019

level caps? do you mean the monsters? i mean cirno made maps with 180lv monsters and 250 lv monsters just recently

~whisper of snow, no time to melt... only death is felt~

Cyberkilla

Admin

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Sun Jan 13 9:31:29 EST 2019

Quote from Snow wolf
level caps? do you mean the monsters? i mean cirno made maps with 180lv monsters and 250 lv monsters just recently


Pretty sure the cap is already 250 now.


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Snow wolf

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Sun Jan 13 19:41:42 EST 2019

theres not to many players that can get close that that lv for monsters right now. 200 is definatly needed for a new map. 

~whisper of snow, no time to melt... only death is felt~

Symphony

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Wed Jan 30 16:17:09 EST 2019

I don't think you'd want the power gap to keep increasing as it has though. When you couple the ability to attack level 250 monsters and the fact that power hour is the most active event with currently 736 run-throughs, it's only going to get worse and worse. Especially when you consider that anyone who can actually reach those highest level monsters and win, is already an active 'attacker'. Just my thoughts on that.

Edited 1 time(s). Last edited by Symphony @ Wed Jan 30 16:18:46 EST 2019

Detective Jake Peralta

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Thu Jan 31 9:00:58 EST 2019

Quote from Lord Symphony
I don't think you'd want the power gap to keep increasing as it has though. When you couple the ability to attack level 250 monsters and the fact that power hour is the most active event with currently 736 run-throughs, it's only going to get worse and worse. Especially when you consider that anyone who can actually reach those highest level monsters and win, is already an active 'attacker'. Just my thoughts on that.

I agree. So why not, instead of increasing EXP for monsters level 160+, have them drop more credits.

If we make credits have more value in this game other than equipment upgrades (which don't do much anyway and are over-priced), then using them rather than stock-piling them will be a gamechanger.

Examples could be purchasing temporary buffs for raids or being able to spend on guild upgrades, etc. If this was something of interest, I'm sure we could brainstorm many additional uses for credits.