Cyberkilla

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Total Posts: 5,982
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Sun Dec 30 14:23:26 EST 2007

Here is the official TODO list! I will add anything I am working on here, and you must feel free to comment on them(smiley)
I will STRIKE THROUGH them as they are completed.

Character Types

There are 2 more character types remaining to install. After they are all completed, I will be adding character specific skills to the skill page - Only certain character types will be able to train certain skills. I'm looking forward to this one(smiley)

Quest implementations

Without this damned quest, I would be done by now! It is just so expandable(smiley).
My problem is that there isn't enough content in the quest for me to 'feel' like the game is finished. I would appeciate your opinion on this in particular!

Volcano Chambers of Ghost Pirate King

I have spent ages on these maps, and they will feature some raids(Boss NPCs), and some normal npcs for people to attack. There will be item drops, mod drops, cash, points, etc, as treasure from most npcs.
The tileset of the map is finished - I just need avatars for the npcs, some more sprites, and to figure out how strong each boss npc should be.

Mutant Rats' Lair

This is located inside of the 'Desert Underground' maps, and is reasonably complete.
I need to edit the tileset config to make the walls solid(some of them aren't).

The Rat King is an NPC Boss(raidable), but he doesn't drop any treasure, and I feel like there should be some different creatures in those maps with more power, and different treasures.
I also think that there should be some missions here.

Missions

I spent days making an API for missions, and we now have the ability to have conversations with NPCs, give them pa**words, items, etc, and do them favours(missions).
Missions are logged on your account, and you can track the progress using an intelligent interface on EXPLORE/Missions.
I think there should be more missions to do(since we only have a santa one, and it will be gone after christmas(smiley))

Items

There are a nice amount of Items in the Item Store, but those are supposed to be basic only. They are just midrange, generic items.
The idea is to make Items found in the quest more specialized; meaning, you might have boots that are very protective(HP), but they do not boost your agility, making them defensive, but slow you down.

Item Mods

Just like Items, we need to get more of these in circulation! That means some missions to get them! I don't really want a lot of them hanging around, so I didn't make a store for generic ones.
These should be very rare, and exciting when you find one - a Sniper Scope might mod your Sniper Rifle to have even more accuracy(smiley)



Invisible War ][
Edited 4 time(s). Last edited by Cyberkilla @ Tue Jan 1 14:58:15 EST 2008

Deleted Player

Sun Dec 30 15:38:13 EST 2007

be good to see the extra raid bosses and to see what the pirate ghosts final look is


Cyberkilla

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Total Posts: 5,982
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Sun Dec 30 15:40:45 EST 2007

Quote
be good to see the extra raid bosses and to see what the pirate ghosts final look is

Yeh(smiley)

Can anyone think of ANYTHING I'm missing from the game? any gaping holes I need to fill?

Any features I'm missing, that are important, and degrade gameplay in their absence?



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Detective Jake Peralta

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Sun Dec 30 17:36:59 EST 2007

For the boss raids, you SERIOUSLY have to weaken them.....

It is impossible for anyone to beat.. except for maybe the highest guilds..

OH! And I was thinking that maybe, in the quests map thing, you could chat?

Might be hard but I like the idea.



Edited 1 time(s). Last edited by Detective Jake Peralta @ Sun Dec 30 17:37:37 EST 2007

Deleted Player

Sun Dec 30 17:38:16 EST 2007

thats why there will be a range of power, low powered boss's for weaker guilds vice versa...


Detective Jake Peralta

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Total Posts: 798
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Sun Dec 30 17:41:23 EST 2007

Right. Mmm k. Just now they are impossibly hard..