Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Tue Mar 12 5:45:53 EDT 2013


| IS RECRUITING |
A.K.A, Operatica | Dreamscapes Evoked
Also looking for a partner I can trust to help lead.
[There will no longer be any more name changes, I will not allow it.] 

Now, to tell you what's new, and why you should join.

This Guild has endured over a year now, when most did not think it would rise up. Started small, and new, and that intrigued people.
Despite being removed from the Guild at one point, I have gone along with the Guild the entire road, as it's creator.
There has been many changes to the Guild, aesthetically, and internally. From reward systems, games, attack rewards, and ranks, to name, and leadership. -- All of that ends. I will never give up my leadership to another, and I feel I have a very well reward system in place. Further testing needs to be done, but I am excited for it.

Now, what do we offer?

Currently, we host a Weekly reward system. That rewards you Renown (more on that later), and points. It is expected to be giving away little over 1000 points spread out to our members each month. Attacking, joining raids, and forming raids, all affect your score at the end of the week. The top 3 are rewarded Renown and points.

A daily reward to our top 2 attackers, rewarding them with Renown and points.

Renown is our system to track how well a player is doing within the Guild. You are awarded Renown for just being in the Guild, however, truly devoted members will shine among the rest for their activity, and devotion. This is reflected by your rank. The player with the most Renown will be rewarded 5 points at the end of each day.

However -- Renown can be stolen. Members of Seraphim may literally attack each other for their Renown. Stealing it from them. An intricate system that should become more in-depth as time pa**es. For now, battles are decided by rolling dice. Each player has HP, defence, and number of dice rolled each turn. Which you can spend Renown to upgrade! Who will rise above the rest?



Seraphim strives to be the strongest, fresh, and determined. We've reached our goal of #1 multiple times. We will rise when we are weakened every time, this is a fact!




Edited 2 time(s). Last edited by Symphony @ Tue Mar 31 23:35:03 EDT 2015

Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Wed Mar 13 14:38:13 EDT 2013

Here is how attacking is setup. I'm impartial to whether it is copied or not. 
While it should become more in-depth as time pa**es, and values could change, the design should remain relatively the same.

[quote=Symphony]

Donations to the Guild vault are extremely appreciated, and as such 10 Renown are rewarded for each 100 points added.

This system uses Dice, player "stats", and Renown. Here is how it works:

Each day you may request a battle (in this thread) between you and your target. (There are some days where I will not do your battle, if you wish to attack again, simply post again, I will check the dates to make sure your battle is on the next day)
Format should be this:
'I wish to attack (target)' or along the lines thereof.

I will roll dice to determine the first attack. After that, dice will be rolled to determine the damage inflicted, I will go back and forth until one has died. And record the battle here. 
You may buy upgrades to HP, Defense, Crit chance, and number of dice rolled using Renown. The winner gains 10 renown, and the loser loses 10 renown. Losing your attack does not mean you lose renown, however, the defender gains 5 renown for a successful defend. Note: you cannot attack inactive players, or players whom will go negative from your attack.

Scoring a critical hit causes your total attack to not be reduced by defence.

The player with the most points in the guild cannot attack other members, but can be attacked. His rank shall be "Deity".

Questions may be left in this thread, but do no discuss other things.

If you wish to buy an upgrade, please also reply to this thread stating your purchase:
'I wish to buy x dice, and x HP.'


Stats:

Symphony | W/L: 11/2
HP: 30 Defence: 2 | Dice: 3 Crit: 5% | Renown: 121
Big Boss Man W/L: 0/1
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 12
judgeDredd | W/L: 1/0
HP: 20 | Defence: 2 | Dice: 1 Crit: 5% | Renown: 30
syberwurx W/L: 0/3
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 85
Joker W/L: 12/3
HP: 40 Defence: 5 | Dice: 2 | Crit: 5% | Renown: 40
Genesis W/L: 0/3
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 40
Loki W/L: 0/3
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 40
Smokingjack W/L: 0/3
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 40
Machiavelli W/L: 1/2
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 55
drmaul W/L: 0/4
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 30
Tron W/L: 0/0
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 16
bamba W/L: 0/1
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 60
Xenon W/L: 8/4
HP: 40 Defence: 2 | Dice: 2 | Crit: 5% | Renown: 64
Krovax1030 W/L: 0/0
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: -12
CrazyHorse W/L: 0/0
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: -2
SilentSlanger W/L: 0/2
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 2
CodeDes W/L: 0/0
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: -15
TheDevilOfHeaven | W/L: 0/0
HP: 20 | Defence: 2 | Dice: 1 Crit: 5% | Renown: -50
Venom W/L: 5/3
HP: 30 Defence: 2 | Dice: 1 | Crit: 8% | Renown: 69
Marax W/L: 1/4
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 52
Warcraft W/L: 4/3
HP: 30 Defence: 2 | Dice: 2 | Crit: 5% | Renown: 79
Lobezno W/L: 0/1
HP: 20 Defence: 2 | Dice: 1 | Crit: 5% | Renown: 8

Upgrades:
Stat | Cost in Renown

HP
30 | 20
40 | 40
50 | 60
60 | 80
70 | 100
80 | 110
90 | 120
100 | 150

Defence
5 | 70
7 | 85
9 | 100
11 | 120

Dice
2 | 40
3 | 70
4 | 100
5 | 120
6 | 200

Crit
  8% | 40
11% | 50
14% | 60
20% | 80


Note: These values, and their costs, may be subject to change. If there is a change in value or cost, You will be refunded all of the Renown from that stat. Consider this a Beta phase. Also, you must buy the previous upgrade before the next, however you can buy 2 of the same stat in one go, ie. 30 hp and 40 hp.
[/quote]

Everything is completely automated, using an external page that Rusty ( 5318008 ) kindly created for me. Thanks man!!




Edited 3 time(s). Last edited by Symphony @ Mon Apr 1 6:32:31 EDT 2013

Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Mon Apr 1 6:38:33 EDT 2013

I've updated our current Renown standings as of 4/1, so you can see. So far it works quite well. Upgrades could probably use a bit of tweaking, but really, so far everyone is progressing a rate I'm comfortable with.

I want to reiterate something, which is the main reason for the update, and this post -- the main idea behind this system, and the systems that intertwine with this which aren't shown here, is that you decide how high or low you go in Seraphim. There is no favoritism. And you are clearly rewarded for your hard work. One day FRP will reach it's pinnacle of productivity, activity, and fame. And there is only once place where you can be at the top of that pinnacle, Seraphim.