Detective Jake Peralta

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Wed Oct 24 14:16:40 EDT 2012

Honestly, I feel 40 mill is still too high. Besides Marhault, the average REAL grower would grow maximum 100k a day. At 100k a day x 365 days a year, you'll still not get a reset.

If this game is to progress, and this system is implemented, either reset level will have to be lower, or mobs / PvP attacks give more exp.



Aurum KodEXo

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Total Posts: 2,575
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Wed Oct 24 14:20:41 EDT 2012

So lvl 100 (at 10 mil exp)?

¯\_(ツ)_/¯

Dekcah

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Wed Oct 24 15:45:54 EDT 2012

I think this is a fantastic idea. I have thought it over and this would be my final version of the idea which I think would work out the best for everyone.

Level Cap: 150 - 200

NPC Cap: 150

Prestiges: 5

After you prestige you earn a unique skill and your cap increases by 10. This will make each prestige that much harder because the NPC cap is 150 so not only will it cost that much more EXP for the next level but you won't be able to attack higher level NPC's.

Once you prestige you can pay 1000 real points to keep the items you have on. At level 1 the item will have .8% of its power. Each time you level up, that percentage will increase by .8%. If you do the math, this means that when you are at level 125 you will be holding a fully powered level 150 item.

The skills you gain should be comperable to having to reset from the level you were at, meaning it has to be worth it. I think the last skill for prestige 5 should be a skill that gives you a 1% chance of stealing 1% of the bank account of the player you attack. Any ideas for the other skills?




Detective Jake Peralta

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Wed Oct 24 16:23:40 EDT 2012

1. I restate my earlier point. Level 150-200 is too high. We're talking anywhere from 3/4 to a full year to gain a prestige. Why make it so difficult?

I like the level 100 idea. 10 mill is more than reasonable. At 100k a day that's 100 days, which is more than fair. 

2. I don't think you should have to pay to keep your items. You worked hard for them, why repay? You should be able to keep your items equipped, even upon reset to level 1. However, you cannot equip new items until you become that level. Meaning you'll have to be strategic and make sure to reset with the items you intend on keeping on for a while.

3. There should be a quest to gain a prestige, not just automatically get it.

4. I like the skill idea for every new prestige.

5. There will have to be new equipment / sets for every new prestige.



Dekcah

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Thu Oct 25 3:43:26 EDT 2012

Quote from Maddox
1. I restate my earlier point. Level 150-200 is too high. We're talking anywhere from 3/4 to a full year to gain a prestige. Why make it so difficult?

I like the level 100 idea. 10 mill is more than reasonable. At 100k a day that's 100 days, which is more than fair. 

2. I don't think you should have to pay to keep your items. You worked hard for them, why repay? You should be able to keep your items equipped, even upon reset to level 1. However, you cannot equip new items until you become that level. Meaning you'll have to be strategic and make sure to reset with the items you intend on keeping on for a while.

3. There should be a quest to gain a prestige, not just automatically get it.

4. I like the skill idea for every new prestige.

5. There will have to be new equipment / sets for every new prestige.

1) To prevent people like CG from prestiging to the max in a day.

2) This is still a business and while you may want everything to be free we still need to throw CK a bone. You're not paying to keep the item, you're paying to be able to use it before you reach the appropriate level and it accomodates by lowering the item stats based on your level.

3) I like that idea.




Cyberkilla

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Thu Oct 25 8:40:01 EDT 2012

I need to sit and read this properly tonight, but one thing that strikes me is this:

If you gain 10 million exp, you're going to have to be offered some serious rewards to even consider going back down to 0 exp. As it works at the moment, here are the issues that would have to be overcome:

- Current level affects whether you can create guilds, post shout messages, etc. This will have to change to "max achieved level" (which we already have, secretly).
- You can't equip items until you meet the min level requirement. Again, we could move to max_achieved_level.
- Items for a level 150, being used by a level 10 player, would totally obliterate other "real" level 10s. We'd need to do something about that.

All in all, it seems that there'd need to be a decoupling of the "level" attribute from the user's actual power. Not impossible, just needs consideration. We wouldn't want to make this fundamental aspect of the game overly complicated.


Invisible War ][