Thu Mar 5 4:45:20 EST 2009
Meh, just noticed I had about 40-50 unused skill points so I decided to waste them. After maxing out all attractive negative skills (entrench, deadly hex, futility), I also began training poisoned blowpipe - I had left it at the end since it was only reducing exp/hour and it had the minimum target level 10 (not 35, so it's basically a "low level negative skill").
After spending 5 skill points on training it, I stopped clicking robotically on "Train" and I actually read the text there. Current effect: "Sicken your enemy! Reduces target Exp Per Hour by 2." / Effect for the next invested skill point: the same ("Sicken your enemy! Reduces target Exp Per Hour by 2.")
So this is all it does? reduce the target exp/hour by 2, and spending additional skill points for it only increases its duration time? Kind of... useless if you ask me -- having exp/hour reduced by 2 is nothing. :-/
After spending 5 skill points on training it, I stopped clicking robotically on "Train" and I actually read the text there. Current effect: "Sicken your enemy! Reduces target Exp Per Hour by 2." / Effect for the next invested skill point: the same ("Sicken your enemy! Reduces target Exp Per Hour by 2.")
So this is all it does? reduce the target exp/hour by 2, and spending additional skill points for it only increases its duration time? Kind of... useless if you ask me -- having exp/hour reduced by 2 is nothing. :-/
Thu Mar 5 6:41:55 EST 2009
Quote from Forger
Meh, just noticed I had about 40-50 unused skill points so I decided to waste them. After maxing out all attractive negative skills (entrench, deadly hex, futility), I also began training poisoned blowpipe - I had left it at the end since it was only reducing exp/hour and it had the minimum target level 10 (not 35, so it's basically a "low level negative skill").
After spending 5 skill points on training it, I stopped clicking robotically on "Train" and I actually read the text there. Current effect: "Sicken your enemy! Reduces target Exp Per Hour by 2." / Effect for the next invested skill point: the same ("Sicken your enemy! Reduces target Exp Per Hour by 2.")
So this is all it does? reduce the target exp/hour by 2, and spending additional skill points for it only increases its duration time? Kind of... useless if you ask me -- having exp/hour reduced by 2 is nothing. :-/
After spending 5 skill points on training it, I stopped clicking robotically on "Train" and I actually read the text there. Current effect: "Sicken your enemy! Reduces target Exp Per Hour by 2." / Effect for the next invested skill point: the same ("Sicken your enemy! Reduces target Exp Per Hour by 2.")
So this is all it does? reduce the target exp/hour by 2, and spending additional skill points for it only increases its duration time? Kind of... useless if you ask me -- having exp/hour reduced by 2 is nothing. :-/
It wasn't back when skills were made and no item had exp per hour.
Invisible War ][
Thu Mar 5 8:31:59 EST 2009
Fair enough... However, now, since
a) players have a base exp/hour stat by default,
b) most items give a little exp/hour and
c) the +25 or +50 exp/hour point upgrades are available,
I'd have expected that the exp/hour loss would increase with each invested skill point.
a) players have a base exp/hour stat by default,
b) most items give a little exp/hour and
c) the +25 or +50 exp/hour point upgrades are available,
I'd have expected that the exp/hour loss would increase with each invested skill point.
Edited 1 time(s). Last edited by Forger @ Thu Mar 5 8:32:27 EST 2009
Thu Mar 5 19:35:15 EST 2009
wow, that does seem useless, lol. (no offense cyber, as i realize what you said about items not giving exp back in the old rounds)
Thu Mar 5 19:44:08 EST 2009
Quote from Forger
Fair enough... However, now, since
a) players have a base exp/hour stat by default,
b) most items give a little exp/hour and
c) the +25 or +50 exp/hour point upgrades are available,
I'd have expected that the exp/hour loss would increase with each invested skill point.
a) players have a base exp/hour stat by default,
b) most items give a little exp/hour and
c) the +25 or +50 exp/hour point upgrades are available,
I'd have expected that the exp/hour loss would increase with each invested skill point.
The skills are being entirely replaced. This issue will be solved as a result, so don't worry.
Invisible War ][
Thu Mar 5 20:02:16 EST 2009
Quote from cyberkilla
Quote from Forger
Fair enough... However, now, since
a) players have a base exp/hour stat by default,
b) most items give a little exp/hour and
c) the +25 or +50 exp/hour point upgrades are available,
I'd have expected that the exp/hour loss would increase with each invested skill point.
a) players have a base exp/hour stat by default,
b) most items give a little exp/hour and
c) the +25 or +50 exp/hour point upgrades are available,
I'd have expected that the exp/hour loss would increase with each invested skill point.
The skills are being entirely replaced. This issue will be solved as a result, so don't worry.
As long as all my "skills" will be wiped out and I'll have all the skill/learning points corresponding to my level to spend a-new, I see no problem with it