Version 8.20.0 Released

The Point Raffle page now limits tickets to 20% of current total tickets bought; you can buy more when other players buy extra and your share drops. This will stop one player buying millions of tickets and having a near certain chance of winning.

Additionally, each day, if Point Raffle is below its 10-participant limit, a random active player will be gifted a ticket to nudge things along.

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Version 8.19.0 Released

More fixes and a refactor to improve performance and robustness of codebase:
- Large partial refactor of include modules into auto-loading class namespace
- Fix password reset link and various periodic emails which haven't been running consistently
- Track login sessions independently; added Login Sessions link to Edit Profile page
- Attempts to fix inaccurate tracking of hourly activity for players with multiple login sessions

f you notice any issues, please report them in the forum

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Version 8.17.0 Released

Primarily a bug-fix release, including fixing some undefined variable warnings (though not visible to users, it was spamming the logs), more robust handling of excessively long query strings, and some behind-the-scenes code refactors for improved error detection.

Feature-wise, there is now an Item Transfer Log page (under Character/Logs in menu) to track transfers to and from your account, and a full Item Movement Log that tracks an items entire lifecycle from creation to destruction on the admin panel, for better debugging/moderation.

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Version 8.16.1 Released

Just a quick update today - the guild vault's deposit/withdraw points, and the item awarding functionality has been fixed.

Please post in forum if you have any further issues.

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Version 8.16.0 Released

All time and date references in the game are now proper semantic

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Version 8.15.0 Released

The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.

We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.

Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design

More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!

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