- FutureRP
- Privacy Policy
Privacy Policy (Last Modified: 7th June 2026)
The Internet is a difficult place to remain anonymous nowadays. It is often useful to be able to see which information a website is collecting about you. Below is an outline of the information we store, and why.
First-Party Cookies
When you are logged into FutureRP we store a small session cookie on your computer that lasts for the lifetime of your session. If you also tick "Remember Me" on the login page, we will store an additional cookie that we can use to preserve your session between visits to the website. They are quite harmless and a fundamental aspect of browsing the Internet.
Third-Party Cookies
We currently use no third-party banner advertisements and no Google Analytics integration, so there shouldn't be any third-party tracking cookies, to the best of our knowledge.
Personal Information
We do not share your details with any third parties, without your express permission. We store your username, email address, etc., on our servers; we do our best to keep this information secure. The extent of the information we store about you is kept to a minimum.
Note: We also record some of the details of your web browser's communications with our servers (e.g. IP address, user agent) for our anti-cheat system, and to help assess/mitigate security threats (e.g. exploits, denial-of-service (DoS) attacks) against the website. This is basic information your browser gives to any website you visit as part of normal operation.
Something else?
If you have any problems with, questions, suggestions about this Privacy Policy, please contact us here.
Version 8.15.0 Released
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!