- FutureRP
- News Archive
New Item Loadouts feature
With version 8.7.0, we now have an initial release of the long-awaited Item Loadouts feature, which allow you to create "outfits" of items that can be immediately equipped with the click of a button.
As this is a new feature, it probably has a few bells and whistles missing (like hotkeys, quick view in page header, etc.), but the basic functionality is there.
Additionall, the registration page now has a random username generator helper for convenience.
Version 8.6.0 Released
Another large refactor to port all remaining World Builder pages to the standard template, plus a long overdue search feature for the forums.
Version 8.4.0 Released
Large security-centric update, plus fixes for Abandoned Items and Edit Profile pages.
Please report any issues in forum. Image assets are now versioned by build version, so theoretically we shouldn't have any issues with browser's holding onto stale JS files.
Successfully Migrated to Docker Containers
We've been working on modernising the codebase and deploying it inside of Docker containers, to speed up development.
This is all finished and live now; hopefully more bugs have been fixed than have been created, but either way, let us know in the forums.
New player-facing features will start appearing in the coming weeks, now that this blocker is finally complete.
Daily Login Streaks and Holiday Mode
Just a quick update: using holiday mode will now pause your daily login streak counter until you return.
Previously it was not respecting holiday mode and clearing entirely.
Server Migration Completed
Just a quick update: last night, we migrated to new, substantially more powerful, dedicated server hardware, to give us room to grow and to dispense with the performance overheads of cloud providers.
This also marks a return to the original datacentre that the game has spent the majority of its life at; it is fitting that we return to it now, when everything is looking positive again.
We've also upgraded to HTTP2, which also brings performance and latency improvements.
We are excited to see what the next few months have in store for the game.
Version 8.15.0 Released
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!