- FutureRP
- News Archive
Quick Updates For Today
The search results page now includes both player and guild results, sorted by activity and alphabetically by name. In the near term, it would be nice to see some extra columns, such as member size, player level, etc.
In addition, a new privilege has been added for guild ranks: "Award Points". Previously, guild members with vault management privileges could also award vault points.
As requested, this has been split off into a separate privilege, for guild security reasons.
If your guild members are meant to be able to award points, you will need to enable this new privilege for their ranks.
Lastly, there will be some details about new skills posted in the internal forums today/tomorrow. It's going to be quite interesting to see how it turns out.
New Link Click History Page; New Portal Action
A new link click history page has been added to the menu, under Character/Logs. It tracks the source of the link click, the experience gained, etc.
There is also a preliminary release of a new portal action, which enables you to only allow specific players to pass.
Eventually, this will be an allow/deny list, but for now, you must specify exactly who you wish to grant access to. Hopefully, this will make guild maps much easier to manage!
New Bounty Special Effect: The Hunted
The first super bounty effect is online: The Hunted. Reduces attack waiting time on target from 12hrs to 4hrs!
This is just the first of several planned special effects for super bounties. If you have any suggestions, please post them in the forum. :-)
Christmas Mega Lottery
The lottery jackpot has been increased to over 115,000,000 Credits!
Buy your ticket(s) now for a chance to win it all!
Secret Link Timeout Changes
The secret link timeout has been reduced from two minutes to just thirty seconds! You can now click links every half minute!
Thursday Thieves Trial, Plus Final Double Experience!
For the next 24 hours, every hour, a tiny fraction of all players' banked Credits will drop into their pocket, ready for stealing!
Don't worry, you won't lose very much money at all -- the amount is always less than 100,000 Cr, and that's usually only for the super-rich! The benefit is that every player has some extra money to steal in their pockets, and it all adds up!
In addition, the final Double Experience award has been placed into every active player's backpack!
Version 8.15.0 Released
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!