- FutureRP
- News Archive
Double Points Week
To celebrate the New Year, it is double points on the Buy Points page.
Missions finished!
The missions system is working!
You can't do any missions yet, but expect a few up at some point tomorrow!
What are they anyway? Well, they allow support for characters in the quest that ask you to do them favours for rewards, or for you to go on a long, detailed adventure, with a progress tracker, so you can see what your next task is, and what you have already done!
This is brilliant news! Feel free to consider it dubious until there is proof, because it's coming:D
Updates...
I have upgraded the forum, and the random hourly prize system will tell you when you have won something.
Also, I am working on a new expansion of the quest, and some of the first 'super bosses'. It is all very interesting stuff. I'll update you on the forum soon. Have a few things to finish with that later tonight.
Thank you, everyone, for your continued support of the game, both in terms of funding, and just playing;)
Bug Fixes, and Updates!
I have fixed a few bugs, including the guild average experience. It's now calculated, so you should see that on guild profiles now.
Also, I have made some changes to the way raiding works, and it looks like its getting good feedback, so it will be online very soon(few hours).
What's changed?
Well, I have been working on the new maps of the Quest for the past week, and I'm almost ready to deploy it!:D
In addition, there have been several bugfixes, including "Earn Free Points", and the Skill 'Purify'(More information in forum under General).
I have also been drawing 'Default Avatars' for accounts. They aren't of the highest quality yet, but I am pleased with their outcomes, having only a few weeks experience with a graphics tablet:)
More things to come!;)
Happy Halloween!
For the next 7 days, it is Double Points on all Point Purchases!
Thank you everyone who supports the game!
A special item, the "Pumpkin Mask of Deviance", is being distributed, in addition to a large quantity of cursed Item Mods, to increase the power of your items! The Mods will last forever!
Version 8.15.0 Released
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!