- FutureRP
- News Archive
Sunday Thieves Event
On Sunday, a special event was activated on FutureRP, which older users may recognise as Thursday Thieves. As you might imagine, it usually happens on a Thursday, but this time, it started over the weekend.
Now that we've cleared that up, here's how it works:
Every hour, a tiny, tiny amount of money seeps out of every player's bank account, into their pockets. This is then vulnerable to attack.
The longer it runs, the more Credits are loose in the system, and yours for the taking!
Please remember, the amount of money seeping out of banks is tiny. Nobody will lose anything of significance. The good thing is that it's cumulative, and when you're doing your usual attacking, you'll find that you end up with a lot more money than normal!
Recent Updates
Just a few quick updates worth mentioning:
- We have a new hourly mini-game called the Credit Multiplier, where players can place bets and if they win, earn 150% back.
- There is also a new feature called the Abandoned Items page, where players can pick up free items! Whenever an item is dropped on the maps for too long, it gets automatically scooped up and added to the Abandoned Items page. This includes uncollected raiding treasure!
- A new guild rank privilege has been added to enable members to purchase upgrades on behalf of the guild, with Free Points, via the Upgrade Centre.
- All raiding now awards experience to the winning side, and strips it from the losers! The more members that join the raid, the more experience will be yielded. Raiding against weak enemies has lower payouts than stronger ones, so spend your turns wisely!
In the near term, raiding will continue to change, as will the experience gain formula, so please try to keep an open mind if it becomes slightly more conservative ;-)
Yahoo Email Problems Since Server Move
This is just a quick notice to Yahoo users -- we're having a few problems getting emails delivered to you, since we moved servers.
I've contacted Yahoo (as I had to last time), but I haven't had a response yet. The problem will hopefully be rectified within the next 48 hours, so don't worry too much.
In the meantime, if you're having email-related problems, please send a message to support@futurerp.net, and we'll do our best to work around the issue.
Just when I was starting to think that we'd gotten off lightly with the last server move... ;-)
Free Gifts! Check Your Inboxes
All FutureRP players have been awarded free gifts! Check your in-game messages for more details.
In addition, there will be a new hourly, lottery-like, Credit Multiplier casino game released early this week. For more information, or to help with the design process, see here. We've had something like this before, a long time ago. It'll be great to see it back! :-)
Quick Updates For Today
The search results page now includes both player and guild results, sorted by activity and alphabetically by name. In the near term, it would be nice to see some extra columns, such as member size, player level, etc.
In addition, a new privilege has been added for guild ranks: "Award Points". Previously, guild members with vault management privileges could also award vault points.
As requested, this has been split off into a separate privilege, for guild security reasons.
If your guild members are meant to be able to award points, you will need to enable this new privilege for their ranks.
Lastly, there will be some details about new skills posted in the internal forums today/tomorrow. It's going to be quite interesting to see how it turns out.
New Link Click History Page; New Portal Action
A new link click history page has been added to the menu, under Character/Logs. It tracks the source of the link click, the experience gained, etc.
There is also a preliminary release of a new portal action, which enables you to only allow specific players to pass.
Eventually, this will be an allow/deny list, but for now, you must specify exactly who you wish to grant access to. Hopefully, this will make guild maps much easier to manage!
Version 8.25.0 Released
Additionally, a full API suite has been implemented to enable LLM MCP to interface with the World Builder and help generate and modify maps, place NPCs, flesh out quests, and more.
It should be a real help as I start adding new content to the game, as manually clicking hundreds of forms gets old fast.