Arkona

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I couldn't find where this was mentioned

This is bad... anyone who attacks inactives higher than them will lose lots of exp
and I lose to so many people 5, even 10+ levels below me because of blocks/misses/guild helpers,

 it negates so much growth...

this really changes the game for me....
icky


[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain
Edited 1 time(s). Last edited by Arkona @

Cyberkilla

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Quote

I couldn't find where this was mentioned

This is bad... anyone who attacks inactives higher than them will lose lots of exp
and I lose to so many people 5, even 10+ levels below me because of blocks/misses/guild helpers,

 it negates so much growth...

icky


Really? I thought it made more sense like this.
What if the lost exp was much less than what happens when you win?

EDIT:
Should attacking be a risk free environment?


Invisible War FTW
Edited 1 time(s). Last edited by Cyberkilla @

Arkona

Member

Total Posts: 800
Online Status: Offline

Quote
Quote

I couldn't find where this was mentioned

This is bad... anyone who attacks inactives higher than them will lose lots of exp
and I lose to so many people 5, even 10+ levels below me because of blocks/misses/guild helpers,

 it negates so much growth...

icky


Really? I thought it made more sense like this.
What if the lost exp was much less than what happens when you win?

EDIT:
Should attacking be a risk free environment?


I get losing money, but I've never played a game where you lose exp from losing an attack(edit: in fact, I've played a couple where you still gain exp); I'm in negative for the people at or below my level already...

the block stat is good enough...


[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain
Edited 2 time(s). Last edited by Arkona @

Forger

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Quote


EDIT:
Should attacking be a risk free environment?


Well you do lose credits... (depending on how many attack turns you use)


Edited 1 time(s). Last edited by Forger @

Sociopath

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Whether you win or lose your experience should be affected. If I was to attack KPT I would expect to lose exp and not just cash.



Cyberkilla

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Quote
Whether you win or lose your experience should be affected. If I was to attack KPT I would expect to lose exp and not just cash.


I feel like this is the right way for it to work.

I don't know, it can be turned on and off at ease, but I don't really see any problem yet.


Invisible War FTW