- Cyberkilla
- Medals
Medal List
| Description | Make Cost | Date Awarded | |
|---|---|---|---|
![]() | Medal ID: #2003 Don't forget we thank you. FRP is something special. | Special | 4 year(s) ago |
![]() | Medal ID: #1446 For being an amazing guild leader you have my loyalty - Download | Special | 15 year(s) ago |
![]() | Medal ID: #1361 Thank you for being part of the team. April 2012 IW | 10 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1296 IW March 2012 1 Full Month of Service. TY | 5 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1180 Why are you wearing that stupid man suit? | Special | 16 year(s) ago |
![]() | Medal ID: #1102 Thanks Test!!! | Special | 16 year(s) ago |
![]() | Medal ID: #938 This is your medal. There are many like it, but this one's yours | Special | 17 year(s) ago |
![]() | Medal ID: #863 For keeping Futurerp going | Special | 17 year(s) ago |
![]() | Medal ID: #676 Poor thing being bothered by critics, even though working hard. | Special | 18 year(s) ago |
![]() | Medal ID: #592 For being a great help and a great game creator (By Andy_2k8) | Special | 18 year(s) ago |
![]() | Medal ID: #479 You're a fool! | Special | 18 year(s) ago |
![]() | Medal ID: #82 For being amazing. | 5 Mil Cr | 20 year(s) ago |
![]() | Medal ID: #48 The Alpha and Omega. | 20 Mil Cr | 20 year(s) ago |
![]() | Medal ID: #28 For Rockin Round 4 | 5 Mil Cr | 20 year(s) ago |
![]() | Medal ID: #22 For A Living Legend | 5 Mil Cr | 20 year(s) ago |
![]() | Medal ID: #15 Because You Are Brilliant | 5 Mil Cr | 21 year(s) ago |
![]() | Medal ID: #13 For Being Just Great! | 5 Mil Cr | 21 year(s) ago |
Latest NewsArchive
Version 8.15.0 Released
The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!



