- Gale
- Medals
Medal List
| Description | Make Cost | Date Awarded | |
|---|---|---|---|
![]() | Medal ID: #1987 UF Foundation Member | 20 Mil Cr | 6 year(s) ago |
![]() | Medal ID: #1972 Will you marry me? | Special | 8 year(s) ago |
![]() | Medal ID: #1964 HI BIRDSLEY! | Special | 8 year(s) ago |
![]() | Medal ID: #1853 For Reaching Level 150 | 20 Mil Cr | 13 year(s) ago |
![]() | Medal ID: #1850 For being the bestest -cuddles- | 10 Mil Cr | 13 year(s) ago |
![]() | Medal ID: #1849 Leader of Future Soldiers | 20 Mil Cr | 13 year(s) ago |
![]() | Medal ID: #1802 The name Gale will shine forever so says Jackkdanialz | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1782 For winning the DotGs Weekend Attack Comp 20th- 21st July | 15 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1776 For Reaching Level 100 | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1775 For achieving a full set of Incadescence! Keep up the good work! | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1765 Winner of the "I'm confused" bet | Special | 14 year(s) ago |
![]() | Medal ID: #1719 Ultra Active | 20 Mil Cr | 14 year(s) ago |
Latest NewsArchive
Version 8.15.0 Released
The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!



