- Mr Watsit
- Medals
Medal List
| Description | Make Cost | Date Awarded | |
|---|---|---|---|
![]() | Medal ID: #1994 She was such a strong female woman, with nice heavy breasts. | Special | 5 year(s) ago |
![]() | Medal ID: #1971 I survived a 4 year ban and not a single update | Special | 8 year(s) ago |
![]() | Medal ID: #1534 For participating in the 212 Raid day 9-17-2012 | 5 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1522 For participating in the 163 Raid Day 9-7-2012 | 10 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1499 Shattered Guard welcomes you 8-16-2012 | 5 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1491 THE OLNY OTHER ACTIVE MEMEBER AT THIS TIME | Special | 15 year(s) ago |
![]() | Medal ID: #1387 mickey mouse badge! | Special | 15 year(s) ago |
![]() | Medal ID: #1347 ABCDEFGHIJKLMNOPQRSTUVWXYZ123456789!@#$%^&*()LONGMESSAGEHERE | Special | 15 year(s) ago |
![]() | Medal ID: #1037 Elite Warlord of the Gods | 5 Mil Cr | 16 year(s) ago |
![]() | Medal ID: #944 A Your Guild Sucks Legend | 10 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #846 Marcus is awesome. Kitteninmycerealz is gayer than aids | 5 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #828 Heres your stupid medal. -Jazz | 5 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #805 I have invisible credits. | 5 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #804 I have invisible credits. | 5 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #730 The Shakedowns Finest | 5 Mil Cr | 18 year(s) ago |
Latest NewsArchive
Version 8.15.0 Released
The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!


