- Lufia_Maxim
- Medals
Medal List
| Description | Make Cost | Date Awarded | |
|---|---|---|---|
![]() | Medal ID: #1848 For Reaching Level 200! | 20 Mil Cr | 13 year(s) ago |
![]() | Medal ID: #1830 For Reaching Level 150 | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1827 Absolute power house! | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1821 Damn dude nice growth. Your probably going to pass me soon. | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1819 1k RAIDS!!!!! | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1812 The name Lufia_Maxim will shine forever so says Jackkdanialz | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1800 For buying one of the best upgrades for the guild | 15 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #870 The Name Lufia Maxim Will Shine Forever | 15 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #748 A Great Name Lufia_Maxim Will Shine Forever | 5 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #611 Apart of the Most Powerful Guild of All-Time. Evil Clown Babies | 5 Mil Cr | 18 year(s) ago |
![]() | Medal ID: #241 15k Attacks In 1 Day IS THE RECORD SO SAYS JACKKDANIALZ | 5 Mil Cr | 19 year(s) ago |
![]() | Medal ID: #239 He must be the ONE. I've never seen anyone move that fast. | Special | 19 year(s) ago |
![]() | Medal ID: #232 HOLY SHIT 9000 ATTACKS IN ONE DAY AGAIN I SAY HOLY SHIT | 5 Mil Cr | 19 year(s) ago |
![]() | Medal ID: #229 YES LUFIA MAXIM IS JUST AWESOME SO SAYS JACKKDANIALZ | 5 Mil Cr | 19 year(s) ago |
![]() | Medal ID: #222 Titan The Furious Has Classified Lufia Maxim His Personal Enemy | 5 Mil Cr | 19 year(s) ago |
Latest NewsArchive
Version 8.15.0 Released
The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!



