- The Reaper
- Medals
Medal List
| Description | Make Cost | Date Awarded | |
|---|---|---|---|
![]() | Medal ID: #1977 unquestionable loyalty | 20 Mil Cr | 6 year(s) ago |
![]() | Medal ID: #1970 For leading Future Soldiers for over 5 years | 20 Mil Cr | 8 year(s) ago |
![]() | Medal ID: #1921 Buffalo Bill | 15 Mil Cr | 11 year(s) ago |
![]() | Medal ID: #1920 sadistic surgeon of demise | 20 Mil Cr | 11 year(s) ago |
![]() | Medal ID: #1885 Defender of the Realm | 20 Mil Cr | 12 year(s) ago |
![]() | Medal ID: #1863 New Medal | 20 Mil Cr | 12 year(s) ago |
![]() | Medal ID: #1815 The name Deathangel3180 will shine forever so says Jackkdanialz | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1786 For being a great guy an awesome friend and devouring the dead | 15 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1771 has the DOTG spirit | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #694 The Shakedowns Finest | 5 Mil Cr | 18 year(s) ago |
![]() | Medal ID: #686 For excellent growth and breaking 3,500 attacks; awarded by Cyberkilla | Special | 18 year(s) ago |
![]() | Medal ID: #583 For aiding Invisible War on its path to total domination | 10 Mil Cr | 18 year(s) ago |
Latest NewsArchive
Version 8.15.0 Released
The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!




