- Aurum KodEXo
- Medals
Medal List
| Description | Make Cost | Date Awarded | |
|---|---|---|---|
![]() | Medal ID: #1966 The One, the only, Aurum! | Special | 8 year(s) ago |
![]() | Medal ID: #1857 Winner of IW n FS Oct 2014 RR All Stars Zwei | 10 Mil Cr | 13 year(s) ago |
![]() | Medal ID: #1829 Most efficient user of turns | 5 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1823 IW Council Member | 15 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1671 Winner of IW New Years RR Revolution Feb 2013 | 10 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1645 ლ(ಠ益ಠლ) | Special | 15 year(s) ago |
![]() | Medal ID: #1497 Does 30k attacks ... Vespah does 32k attacks. | 20 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1486 IWOD 2nd Place June 2012 - 839Pts | 20 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1470 TIGA - 1 Year of Guild Loyalty as of 7-28-2011 | 15 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1120 September 2011 Round Robin Winner | 10 Mil Cr | 16 year(s) ago |
![]() | Medal ID: #738 YES Aurum KodEXo Is Just Awesome So Says Mike Niceness | 5 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #731 Just...freaking...AWESOME! | 20 Mil Cr | 18 year(s) ago |
![]() | Medal ID: #697 The Shakedowns Finest | 5 Mil Cr | 18 year(s) ago |
![]() | Medal ID: #593 For being a great freind on this game to me =D (By Andy_2k8) | Special | 18 year(s) ago |
![]() | Medal ID: #304 Big helper to guild. Awarded by eXo because he is selfish. | 10 Mil Cr | 19 year(s) ago |
Latest NewsArchive
Version 8.15.0 Released
The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!




