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- Idea Submission
- Daily/weekly/monthly attacking/raiding/etc reward pots
I was thinking, and I've probably brought this up before...
It might be interesting to have a concept of "pots" (or better name), which are sort of like an objective in many ways. There might be an hourly/daily attacking pot, and you fill it by attacking. There would be multiple milestones and each time you cross one, you'd get a reward of some sort.
The pots could have different timescales. Some could be for your whole guild (raiding pot?) - in fact, there could even be global game-wide pots that all players can contribute to, and if you push it over the edge, it unlocks bonus content / rewards for a while afterwards.
Perhaps it unlocks a special map you can visit, or repopulates speciality store items, etc.
The possibilities are endless. What do you think? Any ideas related to this?
Edit: one factor to consider is timezones, so perhaps they should be looser, with multi-day resets. They could "decay" slightly every hour if there's been no progress, so you have to push through that. Just an idea.
It might be interesting to have a concept of "pots" (or better name), which are sort of like an objective in many ways. There might be an hourly/daily attacking pot, and you fill it by attacking. There would be multiple milestones and each time you cross one, you'd get a reward of some sort.
The pots could have different timescales. Some could be for your whole guild (raiding pot?) - in fact, there could even be global game-wide pots that all players can contribute to, and if you push it over the edge, it unlocks bonus content / rewards for a while afterwards.
Perhaps it unlocks a special map you can visit, or repopulates speciality store items, etc.
The possibilities are endless. What do you think? Any ideas related to this?
Edit: one factor to consider is timezones, so perhaps they should be looser, with multi-day resets. They could "decay" slightly every hour if there's been no progress, so you have to push through that. Just an idea.
Invisible War FTW
Edited 2 time(s). Last edited by Cyberkilla @
you mean like the 100 200 300 5 point rewards for attacks? I would totally support more rewards like that, even if it's just game wide raffle tickets(separate from the point raffle of course) per points of activity. Maybe each achievement could give these raffle tickets for a daily draw which has no minimum entrant requirement. More rewards in general for activities and more achievements would be amazing as well. Something that would also be cool is if you would add more achievement centric medals both pvp wise and personal achievement wise. Stuff like 1st place attacker per day/week/month. Heck all the leaderboard windows could have badges tied to them. I just think having chibi cutesy little ribbons/badges/trophies that you can display in your profile/guild page would be amazing!
Quote from Cyberkilla
I was thinking, and I've probably brought this up before...
It might be interesting to have a concept of "pots" (or better name), which are sort of like an objective in many ways. There might be an hourly/daily attacking pot, and you fill it by attacking. There would be multiple milestones and each time you cross one, you'd get a reward of some sort.
The pots could have different timescales. Some could be for your whole guild (raiding pot?) - in fact, there could even be global game-wide pots that all players can contribute to, and if you push it over the edge, it unlocks bonus content / rewards for a while afterwards.
Perhaps it unlocks a special map you can visit, or repopulates speciality store items, etc.
The possibilities are endless. What do you think? Any ideas related to this?
Edit: one factor to consider is timezones, so perhaps they should be looser, with multi-day resets. They could "decay" slightly every hour if there's been no progress, so you have to push through that. Just an idea.
It might be interesting to have a concept of "pots" (or better name), which are sort of like an objective in many ways. There might be an hourly/daily attacking pot, and you fill it by attacking. There would be multiple milestones and each time you cross one, you'd get a reward of some sort.
The pots could have different timescales. Some could be for your whole guild (raiding pot?) - in fact, there could even be global game-wide pots that all players can contribute to, and if you push it over the edge, it unlocks bonus content / rewards for a while afterwards.
Perhaps it unlocks a special map you can visit, or repopulates speciality store items, etc.
The possibilities are endless. What do you think? Any ideas related to this?
Edit: one factor to consider is timezones, so perhaps they should be looser, with multi-day resets. They could "decay" slightly every hour if there's been no progress, so you have to push through that. Just an idea.
Hows it going, and have fun.

