Jyreeil

Member

Total Posts: 105
Online Status: Online

Right now it seems like the skills a shuffled in random categories.  How about all the abilities that give good effects to the player in one section, and all the abilities that give bad effects to another player in a different section, and then maybe just lump all the rest in a misc section.

Hows it going, and have fun.

Cyberkilla

Admin

Total Posts: 6,048
Online Status: Offline

Yeah, I agree.

I have a long list of ideas for new skills that I compiled a few years ago. I'm going to spend a bit of time this week seeing if they can be tidied up.

Quote from Jyreeil
Right now it seems like the skills a shuffled in random categories.  How about all the abilities that give good effects to the player in one section, and all the abilities that give bad effects to another player in a different section, and then maybe just lump all the rest in a misc section.


Invisible War FTW

Dekcah

Half Mod

Total Posts: 341
Online Status: Offline

I've always questioned the categories those were placed in. Instead of aggressive, protective and malicious, why not have Attack, Defense, Cast, Perks. Casting would be the skills you can cast on other players. Perks would be things like embezzlement, insight, etc.