Cyberkilla

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As long as there are plenty of monsters on the map, sure.

But now there arn't enough for a 15 minute respawn time.


True true true. And there needs to be higher level cannon fodder because we need more exp per win from them


Invisible War FTW

Detective Jake Peralta

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As long as there are plenty of monsters on the map, sure.

But now there arn't enough for a 15 minute respawn time.


True true true. And there needs to be higher level cannon fodder because we need more exp per win from them


Or just have ma**es of them. Lots of monsters, low exp. Or fewer monsters, more exp. You don't want people to log on and kill 10 monsters to gain 5k exp from it... you still want the members to be on for a little while. How much exp would we be talking about on higher lvl monsters?



Cyberkilla

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Total Posts: 6,033
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As long as there are plenty of monsters on the map, sure.

But now there arn't enough for a 15 minute respawn time.


True true true. And there needs to be higher level cannon fodder because we need more exp per win from them


Or just have ma**es of them. Lots of monsters, low exp. Or fewer monsters, more exp. You don't want people to log on and kill 10 monsters to gain 5k exp from it... you still want the members to be on for a little while. How much exp would we be talking about on higher lvl monsters?


No more than given by pvp attacks.


Invisible War FTW

Detective Jake Peralta

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Total Posts: 808
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No more than given by pvp attacks.


It'll be tougher to implement then... I would think you'd want to make it a touch better than pvping, that way people don't use the attack pages and rather would attack monsters.



Cyberkilla

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No more than given by pvp attacks.


It'll be tougher to implement then... I would think you'd want to make it a touch better than pvping, that way people don't use the attack pages and rather would attack monsters.


No, it's going to be the same. It is more than enough exp from pvp attacks, so it should be just as acceptable for npcs.

Everybody keeps trying to make things more complicated for me(smiley)
What's wrong with using the same formulae and not having separate functions for every single eventuality(smiley)


Invisible War FTW

Detective Jake Peralta

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Total Posts: 808
Online Status: Offline

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No more than given by pvp attacks.


It'll be tougher to implement then... I would think you'd want to make it a touch better than pvping, that way people don't use the attack pages and rather would attack monsters.


No, it's going to be the same. It is more than enough exp from pvp attacks, so it should be just as acceptable for npcs.

Everybody keeps trying to make things more complicated for me(smiley)
What's wrong with using the same formulae and not having separate functions for every single eventuality(smiley)

I'm not trying to complicate things for you! Now that the swift kill attack system is in place, I don't see why any one would start using the world to grow instead.

I'm only trying to help. =[