Party Boy

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Fri Mar 7 9:08:00 EST 2008

Ok I just can't ignore it anymore.. I really need to know how block and misses are calculated. Its really p**sing me of that lately most of my attacks have been blocked/missed. This is really frustrating especially when I'm attacking players within my range. Its like during the first minute of my attacks (when I'm at the top of my list and attacking almost equal leveled players), I lose. I cannot believe the frequency of my attacks that miss and that gets blocked while my opponent always has successful hits. Frustrating.


I didn't have to do it but I did it to say, that I didn't have to do it but I would anyway..





Cyberkilla

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Fri Mar 7 9:29:48 EST 2008

I have no problems with it, but here it is anyway.

attackMissed = (rand(1,100) > playerAccuracy) ? true : false;


Basically, if a random number between 1 and 100 is greater than your accuracy, you missed.

You have something like 87% accuracy, so there is only 13% of the time that you miss.
That really isn't a problem.

Perhaps it is not misses, but blocks that are the trouble?


Invisible War ][
Edited 4 time(s). Last edited by Cyberkilla @ Fri Mar 7 9:31:58 EST 2008

Party Boy

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Total Posts: 272
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Fri Mar 7 9:34:20 EST 2008

Quote
I have no problems with it, but here it is anyway.

attackMissed = (rand(1,100) > playerAccuracy) ? true : false;


Basically, if a random number between 1 and 100 is greater than your accuracy, you missed.

You have something like 87% accuracy, so there is only 13% of the time that you miss.
That really isn't a problem.

Perhaps it is not misses, but blocks that are the trouble?


Both actually.. I find it hard to believe that such a small percentage occurs so often that infact, when I battle anyone that is within my level range, atleast 1 block or 1 miss occurs. I find it annoying since a single damage that is not dealt actually affects the outcome of my matches.

EDIT: So I a**ume that blocks are calculated differently?

       Also, by the above mentioned formula, I a**ume that a players agility doesn't affect his flee rate. So in reality, its the attacker that misses, and not the target that is evading? So why the agility?

EDIT2: COmpletely unrelated but how come cyber's edit is sexy looking.. The font of the "Edited _ times" automatic message is different from mine (ours?)..


I didn't have to do it but I did it to say, that I didn't have to do it but I would anyway..




Edited 2 time(s). Last edited by Party Boy @ Fri Mar 7 9:48:34 EST 2008

Cyberkilla

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Fri Mar 7 10:06:14 EST 2008

Oh, I was messing with the font(smiley) I might make a new theme using it soon.

Anyway:

Enemy Agility affects Blocks.
Your Accuracy affects Misses.

I must say, you should be getting a miss in some attacks. Remember that there are several strikes per attack, so there are a few of those rand(1,100)s being done.

Agility, I'm not happy with. It is a little too potent.
However, I have never felt accuracy/misses to be too much trouble.



Invisible War ][

Party Boy

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Total Posts: 272
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Fri Mar 7 23:48:15 EST 2008

Quote

However, I have never felt accuracy/misses to be too much trouble.



It is trouble when you have 5 or more people who have almost the same exp as you do. And when you're saving for something yet you don't have the bank space, so instead you're saving money in your pockets.. I always have floating millions with me..


I didn't have to do it but I did it to say, that I didn't have to do it but I would anyway..