Cyberkilla

Admin

Total Posts: 5,982
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Fri Mar 8 8:41:05 EST 2013

Quote from Prodigy
Ideally, Guild a**ets should be stolen. Stealing items from a vault kind of defeats the purpose of a vault.

To be quite honest, I'm not even excited for the quest editor. I know I made my map based around that factor. A lot of people are wanting this (like Meph), but I'm more content with smaller improvements, like guild a**ets (I think that's small), or brand new things. Like item sockets, pets system... but I've digressed from the topic now.

I'd have done something else, but it was already half-finished and it has been annoying me for a while now. I promise not to tie myself up with a long task after the quest editor (smiley)

I would like to see guild a**ets next though. The only sticking point with them is deciding what their effects will be, but I've already done a lot of the research for skill effects, and the two are relatively similar.


Invisible War ][

Sdiddy73

Member

Total Posts: 1,092
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Fri Mar 8 8:46:21 EST 2013

Why would we steal guild a**ets when they are not even active. Even when they were it stil was so minor it didnt really have any affect.

Having a guild skill called - Vault Cracker with a maybe max of either 3-5% to be able to steal a vault item would be pretty damn cool i think.

Other then that I agree with Symph - Its been to damn long now for people to even care about a quest editor. I to would love to see other things done to game then time wasted or put into something that i personally will prob never use.

The way the game has been going with nothing new ect ect I dont think that will do much to boost the game. Im not trying to sound like a Debbie Downer but i think most of us will agree that other improvements to the game need to be done 1st then time spent on a quest editor that maybe only 1 person may use.

There are so many damn ideas in the forum that get looked at and forgotten which is sad because there are a shicrap load of really good ideas from Prod , Kuz and others that IMO would prob enchance the game to make it fun again.

Quest Maker...not for me. A new raiding system yes and other improvements listed in Idea forum.



Ashley

Member

Total Posts: 147
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Fri Mar 8 8:53:32 EST 2013

  • Reduce time to 6 hours like Boss raiding. ------> 12 hours seems more reasonable IMO.
  • Have the defending guild needing to join a raid. Once a player has entered into a gvg raid they cannot leave the raid till its done and cannot join a new raid until the one they are in is done (strategy) Min 2 players for each side entered into the raid is considered a legal raid. This would make for a more strategic way of who enters a raid for both defending and attacking.  --------> that would be bias raiding. Plus, it doesn't make the player as committed to their guild if this wasn't in the game.
  • Eliminate exp.gain/loss from Guild vs. Guild. As a smaller guild we lose exp from something that is out of our control. -------> nah, I especially like this feature (smiley)
  • Have a raiding range like a player attack range. ---------> agreed (for example, 0k - 50k power can raid each other; 51k - 100k power can raid each other; in increments of 50k?)
  • Be able to occasionally steal a random item from a guild vault. --------> I like it, but maybe there needs to be some rules. My opinion is the faster the guild is raided, the higher the rarity the item is (use up 11hrs/12hrs and get a k'tronian; 5hrs/12hrs get an inc; 10min/12hrs get a lvl 150 item).



  • Symphony

    Half Mod

    Total Posts: 1,073
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    Sun Mar 10 9:04:29 EDT 2013

    Quote from Cyberkilla
    Quote from Prodigy
    Ideally, Guild a**ets should be stolen. Stealing items from a vault kind of defeats the purpose of a vault.

    To be quite honest, I'm not even excited for the quest editor. I know I made my map based around that factor. A lot of people are wanting this (like Meph), but I'm more content with smaller improvements, like guild a**ets (I think that's small), or brand new things. Like item sockets, pets system... but I've digressed from the topic now.

    I'd have done something else, but it was already half-finished and it has been annoying me for a while now. I promise not to tie myself up with a long task after the quest editor (smiley)

    I would like to see guild a**ets next though. The only sticking point with them is deciding what their effects will be, but I've already done a lot of the research for skill effects, and the two are relatively similar.

    Yeah so I've done some thinking and I'm hyped for quest editor again lol. I have something big planned, and I'm going to spend a lot more time on then any of my previous maps. This includes a substantial revamp to the Veteran map, to make it correlate more to the way I wanted it. Since quest editor took so long to be released, I did things that weren't part of my original plan.

    I'll use my place listing post to go in more detail. Since it helps me think, and I can let people know my plans (smiley) (smiley)