Aurum KodEXo

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Wed Jan 30 14:49:03 EST 2013

Well, we can't have credits and exp increase in same or more in propotion than turns. Everyone would be using 20 turns in that case. The current system is good with credits (NPC's credit bank should increase instead). Exp should have similar increase system as credits... I think. Might be overkill though. With 175 attacks against lvl 150 NPC's. You would get approx 92.6k exp. 175 attacks takes around only 7 minutes. Though then again, you'll be left turnless and unable to attack anymore unless you buy turns or drink DEP or wait for TPH to take effect.


¯\_(ツ)_/¯
Edited 2 time(s). Last edited by Aurum KodEXo @ Wed Jan 30 14:50:03 EST 2013

StuLax18

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Wed Jan 30 15:22:25 EST 2013

In response to Spendy:
Imagine how fast people would gain exp with that...

175 attacks is easy, and that would get me 262,500 exp at 1500 exp per attack. Takes 5 hours to recharge my turns, so I could do that at least 2-3 times a day.

It would give more preference to players who can't be on all the time to attack all day though. Most likely everyone would shoot for the higher turns per attack and it would be more equal, in theory.


Edited 1 time(s). Last edited by StuLax18 @ Wed Jan 30 15:24:26 EST 2013

Spendy

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Wed Jan 30 15:28:49 EST 2013

well, lets say 50% less credits than what 20 1 turn attacks would give and i'll use a more realistic amount of credits

1 turn on a lvl 110 mob gives 102xp and 1,170Cr

3,500 / 20 = 175

102 x 20 = 2,040 xp
1,170 x 20 = 23,400 Cr

175 x 2040 = 357,000xp x0.75 = 267,750xp

175 x 23,400 = 4,095,000Cr x0.5 = 2,047,500Cr

so you can spend, however long using 1 turns (2 odd hours maybe? based on your claimed  7 mins x 20 anyway) and get much more, or 7 mins, and get much less.

perhaps even have it so the more turns you use the less you end up with, but the pay off is less time taken, so 2 turns would give 2% less, 5 6% less, 10 12.5% less, 20 25% less, nd double it for the credits, 4,12,25,50

thats the number part anyway, but i think the main thing is it well get more people active, atleast once a day to use their turns up, maybe twice, and i think thats the main thing, i think CK even said somewhere about making using more turns a bit more "risky" in attcking terms, or something, perhaps sacrificing some accuracy or something

@ stu, why would you want to be on all day attacking, if you want to be on frp that much then your better off chatting to people than grinding, if you want to gind to gain more xp, then you can, if you want to relax a bit, use up your turns, talk to people, then you can, instead of, grind, or do barely anything, growth wise




Edited 1 time(s). Last edited by Spendy @ Wed Jan 30 15:33:04 EST 2013

Dythark

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Wed Jan 30 15:49:44 EST 2013

Yeah, I believe that is way too much exp for so little work. That would pretty much negate any reason for using 1 turn, regardless of how little money you get from it. I think that at most it should be just 2-3 times current exp. that would yield a little better that 40,000-60,000 exp in less that 10 minutes, which I feel is more than fair. And this way it would basically be like have the double exp buff anytime you want. (smiley)


Spendy

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Wed Jan 30 15:55:01 EST 2013

ok, lets say something was done about this, why should people who have tons of time who use 1 turn per attack, get way more xp than thos who dont have the time and use 20 turns per attack

3 times the xp for 20 times the turns? whats the point in that?

i do get your point tho, but i personally, dont see the point of your point, if you get what i mean, if you have the time to do 3500 attacks, and get 100% of the xp go ahead, if you dont have the time (or cant be bothered because its too much of a grind) do 175 attacks, and get, heck 50% of the total xp, and who say if this does get implemented, we say, scrap the 20 turns per attack, and have say 10 turns maximum, that would then make it 350 attacks instead of 175,

same amount of turns used up, 10% of the time, 50% of the total xp / Cr gained


Edited 3 time(s). Last edited by Spendy @ Wed Jan 30 16:02:37 EST 2013

Symphony

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Wed Jan 30 16:26:43 EST 2013

Because spending more time and being the most efficient while doing so should give the player who does so the most benefit?

This subject of more exp for turn use is touchy. The balance seems hard to find. I have the time to do 1 turn attacks, but if it's easier and faster to just 20 turn attack and still be rewarded I'll take that route. And I don't want to take that route. I want to work for what I get. You get what I mean?