Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Sun Jan 27 20:16:08 EST 2013

I've been doing some thinking though, Ashley. I do agree to an extent that banned players accounts shouldn't just sit there doing absolutely nothing, clogging up leaderboards etc.

I propose that their banked credits dropping into their pocket rate be increased, depending on how much that player has in their bank. There is so much credits going to waste. Sure CK does his Thursday thieves or whatever, but I've yet to see that happen while I'm here. And as far as I know that's happened like twice?

Of course CK is probably thinking right about now, "the credits will just move up the ladder as we've discussed multiple times", that's sort of true. But anyone who is actively attacking, is also actively banking. You can't help that certain people on top are rich. The credits move up the ladder simply because of cr per hour from innactives anyway. They got rich before credits were hard to work for. Active attackers should be rewarded with more credits, it only makes sense. And right now, that rate is horrible.

This sort of turned into a rant rather than a suggestion...


Edited 1 time(s). Last edited by Symphony @ Sun Jan 27 20:17:36 EST 2013

Mightyafro

Member

Total Posts: 198
Online Status: Offline
Mon Jan 28 1:43:40 EST 2013

If there was a method put in place to drastically weaken banned players, more people could attack them! It's a good idea because then the players that get caught later on can be attacked by more people.

Vespah for instance is only attackable by 2 people reliably and the 3 banned recently can only be attacked by those over 100 (125 for two of them).