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Symphony
Half Mod
Total Posts: 731
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Posted: Thu Mar 17 14:12:18 EDT 2011 Subject: Re:No subject

Quote from Prometheus
Dual Wield should give extra attack power and agility.

@Prometheus: Well the thing is though, the fact that you are already using 2 weapons will already give you Attack power and agility, that's where pa**ive bonuses would be a fault. It all depends on what exactly the bonuses and weaknesses would come down to I guess.

@Cyberkilla: The initial idea that came to mind with all these item updates, you could effectively have multiple sets if you can manage it. If I'm seeing it right. You could have an item set solely built for PvP, gem or itemize for agility - attack - dodge - crit etc. Or you can switch to PvE, which gives you more turns - credits - exp per hour, which could also serve as a offline set, maximizing your growth etc while your away. Also even a Raiding set, build for maximum Attack - agility - HP... whilst ignoring the things that don't factor in as much. I guess, just a rough idea I was planning if the items and socketing turn out the way I'm thinking they will. 



Edited 1 time(s). Last edited by Symphony @ Thu Mar 17 14:18:46 EDT 2011

Cyberkilla
Admin
Total Posts: 5,311
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Posted: Thu Mar 17 16:15:46 EDT 2011 Subject: Re:No subject

Quote from Prometheus
Dual Wield should give extra attack power and agility.


Bearing a weapon that is so heavy/large, it takes two hands to hold, may not be the most agile of objects(smiley)


Prometheus
Member
Total Posts: 5
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Posted: Thu Mar 17 16:34:39 EDT 2011 Subject: No subject

That would be a two hander, i meant dual wield as in the blades of chaos that kratos has on god of war or double mini uzi's etc.

Cyberkilla
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Posted: Mon Mar 28 11:41:17 EDT 2011 Subject: No subject

Poor      

Common     
Uncommon   

Rare     
Masterful  
Monstrous 

Godlike
Unreal

I'm sticking with this formation. One awful (for trash items, quest keys, etc.), two kinda bad, three good, and finally, two excellent quality.

That'll do. The names might change, but then again, they're not too objectionable.


Aurum KodEXo
Half Mod
Total Posts: 1,850
Online Status: Online


Posted: Mon Mar 28 12:53:35 EDT 2011 Subject: No subject

I wonder though, would it be possible to have random stats (with min and max obviously) for each item?
And perhaps quality names indicating how good the item is compared to min/max of that same item.




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Cyberkilla
Admin
Total Posts: 5,311
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Posted: Mon Mar 28 14:41:41 EDT 2011 Subject: Re:No subject

Quote from Aurum KodEXo
I wonder though, would it be possible to have random stats (with min and max obviously) for each item?
And perhaps quality names indicating how good the item is compared to min/max of that same item.


I think people might find that confusing. The prospect of a single item having many different stats depending on the individual instances, would make it hard to price an item/determine its worth in general.


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