Cyberkilla

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Fri Apr 24 7:40:23 EDT 2009

I haven't even explained what I'm doing, so I'll explain it now...

- Every guild MUST have a Guild HQ which is a building you can walk around in WORLD.
- The guild vault will be moved into your Guild HQ, requiring you to visit your guild to use it.
- The guild bank will become useful! You will be able to withdraw money, if you have the right rank.

- Raiding will be positional; you will have to a**embly your raiding party next to the Boss NPC you are going to raid.
- Raiding has no time limit! You can start it whenever you want! The only limitation is that members must be in the location of the raid and have logged in within the past 24 hours.
- Raiding will make players gain/lose experience, making it more beneficial!

- Guilds will be able to raid and capture territories which can be guarded and used to benefit your guild. Examples include fishing locations, shops, rooms full of monsters and statues that can be used to cast moral boost skills onto your members.

The new guild creation process
Guilds will soon be no longer created via GUILDS/Create Guild. Instead, a number of NPCs designated as "Guild Masters" will be positioned throughout the galaxy.

Each Guild Master will require you to be a certain level (undecided yet). In addition to choosing a name for your guild, you will also be given a list of available Guild HQ buildings. Every Guild Master has different HQs to offer you, so it's best to look around.

Your HQ will almost always have a vault, but there are other features which vary from building to building. Purchasing a Guild HQ can be an expensive task, with the price increasing with the size, location and features of a particular building.


The Guilds Which Will Get A Free HQ...
name members_active
Invisible War 30
Raiders of Apocalypse 30
Order Of The Stick 29
The Golden Horde 29
Total Devastation 27
Eminence 20
Zlayers 10
Fish Vendor 9
Hells army 8
Dark Hearts 7
DECIPLES OF CHRIST 6
RevivaL 5
Modern Warfare 5

The above guilds have enough active members to qualify for a free HQ. The size of the HQ will be determined by the number of members, most likely.
Don't worry if you get a location you hate, because you will be able to change HQs in the near future.

NOTE: This is not an installed feature yet. It is still under construction, so you won't notice the effects for a couple of days.


Invisible War ][
Edited 4 time(s). Last edited by Cyberkilla @ Sat May 2 12:21:06 EDT 2009

Forger

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Fri Apr 24 7:49:33 EDT 2009

Quote from Cyberkilla

- Raiding will make players gain/lose experience, making it more beneficial!

This is great, we've all been looking forward to it.

Quote from Cyberkilla
- Guilds will be able to raid and capture territories which can be guarded and used to benefit your guild. Examples include fishing locations, shops, rooms full of monsters and statues that can be used to cast moral boost skills onto your members.

Players won't be able to "tresspa**" the territories owned by other guilds, I a**ume?

Quote from Cyberkilla
Purchasing a Guild HQ can be an expensive task, with the price increasing with the size, location and features of a particular building.

Does the "size" of a guild HQ refers to the maximum number of members it can accomodate? Or to the visual size it has on the map (the surface it's expanded upon)?


Edited 2 time(s). Last edited by Forger @ Fri Apr 24 7:50:16 EDT 2009

Cyberkilla

Admin

Total Posts: 5,982
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Fri Apr 24 9:10:33 EDT 2009

Quote from Forger
Quote from Cyberkilla

- Raiding will make players gain/lose experience, making it more beneficial!

This is great, we've all been looking forward to it.

Quote from Cyberkilla
- Guilds will be able to raid and capture territories which can be guarded and used to benefit your guild. Examples include fishing locations, shops, rooms full of monsters and statues that can be used to cast moral boost skills onto your members.

Players won't be able to "tresspa**" the territories owned by other guilds, I a**ume?

Quote from Cyberkilla
Purchasing a Guild HQ can be an expensive task, with the price increasing with the size, location and features of a particular building.

Does the "size" of a guild HQ refers to the maximum number of members it can accomodate? Or to the visual size it has on the map (the surface it's expanded upon)?


No access to non-guild members to begin with.
Size refers to the area inside of the territory, but the member limits may be influenced by the kind of HQ you start with(smiley)


Invisible War ][

Echelon

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Fri Apr 24 13:12:19 EDT 2009

wow, im sorry i ever doubted you (smiley) sounds great!


dead2212

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Fri Apr 24 18:01:26 EDT 2009

Cyber... This is truly amazing and really weird. Just a couple of days ago i was thinking of how cool it would be to actually have an actuall guild headquaters. Of course then I thought that it would be to difficult to do. Apparently i was wrong. Im really looking forward to this.


Arkona

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Total Posts: 800
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Fri Apr 24 18:06:52 EDT 2009

[color=rgb(102,255,153)]Hehe, this has been in the planning stages for more than "a couple days." But yes, awesome. (smiley)[/color]

[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain