Jyreeil

Member

Total Posts: 90
Online Status: Online
Wed Jul 14 1:19:53 EDT 2021

I think that maybe there should be an option for a guild to "buy" the difference in power to complete some of the 150 raids or anything they do not have the manpower to complete.  This should probably be a high cost just so that it's not meaningless to have enough players in your guild to do those raids.  But, I suppose in those guilds that can do those raids this would also help out in a pinch when no one else is available to complete them.

I would think it should just be a guild credit buyable thing.  Or possibly it could be a consumable that can be obtained by players now that I think about it.

Hows it going, and have fun.
Edited 1 time(s). Last edited by Cyberkilla @ Wed Jul 14 9:26:13 EDT 2021

Cyberkilla

Admin

Total Posts: 5,981
Online Status: Offline
Wed Jul 14 9:25:05 EDT 2021

Stuff like that, I feel is probably better served with guild skill buffs, and/or player buffs. Strategically casting things to have effect during raid timescale.

Something else we've never considered is actually upgrading/buffing the active raid itself. Maybe as you say, you can spend Credits/Points to boost your stats by a small %, just to give you the edge.

This also ties into your other idea of paying for extra minutes. I kinda like the concept, needs some designs though. I'll have a think

Quote from Jyreeil
I think that maybe there should be an option for a guild to "buy" the difference in power to complete some of the 150 raids or anything they do not have the manpower to complete.  This should probably be a high cost just so that it's not meaningless to have enough players in your guild to do those raids.  But, I suppose in those guilds that can do those raids this would also help out in a pinch when no one else is available to complete them.

I would think it should just be a guild credit buyable thing.  Or possibly it could be a consumable that can be obtained by players now that I think about it.


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