Skills should be organised into categories, some of which are shared, one of which is race-specific. Some skills should be completely hidden until unlocked via a quest, etc.



Skills are limited by skill points -- you need skill points to learn the skills, but there are only a finite number of skill points to acquire. Alternatively, it could be possible to get skill points by other means.



A complete skill reset should be possible via an Upgrade Centre option.

Skill ideas and notes (unorganised)

  • Theft skill, to increase/enable the chance of stealing money from a user’s bank.
  • Evade skill, to enable repeat attacks, decrease attack timeframe, etc.
  • Enable repeat attacks against NPCs; reduce personal respawn time.
  • Skill to block incoming negative skill casts.
  • Skill to reduce/disable target receiving guild help during attacks.
  • Skill to increase the drop chance of items on treasure lists (large cooldown).
  • Add/remove from the base attributes (many combinations are possible).
  • Skill to reduce/disable losing credits during incoming attacks? (akin to Honour skill).
  • Skill to reduce the cooldown time of other skills?
  • Skill to block the target from casting skills on themselves (and others)?
  • Skill to block the target from joining any raids.
  • Skill to block the target from collecting bounties.
  • Skill to unequip all/some of the target’s equipped items (shatter armour).
  • Skill to stop a player changing their equipped items.
  • Skill to lower attack range (very long cooldown).
  • Skill to block the target from attacking.
  • Skill to protect the target from attacks by players over 20 levels above them?
  • Skill to enable access to obstructed areas of maps (invulnerability to fire, etc.)
  • Skill to uncover currently obscured attack log items (or within X minutes).
  • Skill to hide the attacker’s identity during attacks (you can only unlock <= skill level?).
  • Skill to increase the % of Credits and Experience gained during attacks.
  • Skill to stop experience loss from incoming attacks.
  • Skill to stop experience loss from incoming and outgoing attacks.
  • Skill to remove negative skills from the target player (just one; all).
  • Skill to render the target impervious to attack; unable to attack either.
  • Skill to show the number of NPCs still living on a map.
  • Skill to kill an enemy player during an attack if certain criteria are met.
  • Skill to reduce the cost of forming raids.
  • Skill to enable access to enemy Vendor NPCs.

Attributes to use

  • Offensive
  • Attack
  • Speed
  • Accuracy
  • Crit Strike
  • Defensive
  • Defense
  • Hit Points
  • Speed
  • Accuracy
  • Block %
  • Crit Resist
  • Special
  • Income/hr
  • Exp/hr
  • Turns/hr

Skill Design Plan

  • Offensive
  • Defensive
  • Special
  • Race-specific
  • Learned
  • N/A

Unsorted Skill Ideas

  • Evasion - reduces the attack timeout to 3 hours whilst the skill is active.
  • Bank Theft - increases the change of stealing Credits from enemy bank accounts during attacks.
  • Bank Protection - decreases the chance of losing banked Credits during attacks.
  • Bank Theft Booster - increases the amount stolen from enemy bank accounts during successful bank theft attacks.
  • Grind - reduces the personal timeout between attacking NPCs whilst the skill is active.
  • - blocks all incoming attacks whilst the skill is active.
  • - blocks incoming attacks from enemies >= the player’s level.
  • Isolation - prevents the target from receiving guild help during attacks.
  • Treasure Hunter - increases the chance of treasure drops during NPC attacks.
  • - reduces the amount of Credits lost during incoming attacks.
  • - reduces the cooldown times of skills in category X by Y%.
  • - increases the cooldown times of the target’s skills in category X by Y%.
  • - increases the duration of the target’s skills in category X by Y%.
  • - reduces the duration of the target’s skills in category X by Y%.
  • - blocks the target from casting negative skills on others.
  • - blocks the target from casting skills.
  • - blocks the target from casting skills on themselves.
  • - blocks the target from casting skills on others.
  • - blocks the target from forming raids.
  • - blocks the target from joining (and leaving?) raids.
  • - blocks the target from collecting bounties.
  • - blocks the target from creating bounties.
  • - blocks the target from depositing/withdrawing Credits to/from the bank?
  • - when cast, removes a random equipped item from the target?
  • - when attacked, the target has a chance of having a random item unequipped.
  • - prevents negative skills being cast on the target (at expense of no further personal skill casting whilst active?)
  • - blocks incoming attacks by enemies greater than 20 levels above the target.
  • - blocks outgoing attacks to targets less than X levels below the target.
  • Insight - reveal all currently hidden attack log entries.
  • Stealth - hide the target from enemy attack logs.
  • - increase the % Credits gained during attacks.
  • - increase the % Experience gained during attacks.
  • - decrease the % Credits gained during attacks.
  • - decreate the % Experience gained during attacks.
  • Rage - multiplies attack power by X% when the player does over Y attacks.
  • Alternatively, adds X attack power for every Y attacks done.
  • - prevents experience loss from incoming attacks.
  • - prevents experience lose from incoming/outgoing attacks.
  • - removes X random negative skills from the target’s account (increases with train level).
  • - block both incoming and outgoing attacks to/from the target.
  • - shows the number of NPCs currently living on a map.
  • Sudden Death - instantly kills an enemy if certain criteria are met.
  • - reduces the cost of forming raids.
  • - enables access to enemy NPCs.
  • - empties or reduces the enemies turns per hour, or per attack.
  • - increases the turn cost of attacking for the target.
Categories: