- CyberGhost
- Medals
Medal List
| Description | Make Cost | Date Awarded | |
|---|---|---|---|
![]() | Medal ID: #1944 Triple KILL Victory | 10 Mil Cr | 9 year(s) ago |
![]() | Medal ID: #1856 Being the first player in Round 4 history to reach level 300! | 20 Mil Cr | 13 year(s) ago |
![]() | Medal ID: #1822 For having over 2 000 000 total attacks! | 15 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1820 I do indeed believe you will be the strongest player forever. | 10 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1807 The name CyberGhost21 will shine forever so says Jackkdanialz | 20 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1796 has no life | Special | 14 year(s) ago |
![]() | Medal ID: #1758 For sticking with the team in a low point. Proud of it | 10 Mil Cr | 14 year(s) ago |
![]() | Medal ID: #1626 200 million XP no one is CyberGhost21s equal | 15 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1602 For unwavering loyality to the guild 3 years | 20 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1559 For beating IW for the first time. | 20 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1512 The backbone pride and honor of the wolf pack | 20 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1484 You Will be Missed From X_STEWIE_X | 15 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1447 For winning the Golden Knight Number 3 Raid for the first time | 20 Mil Cr | 15 year(s) ago |
![]() | Medal ID: #1389 The Beast of Doom Supremacy | Special | 15 year(s) ago |
![]() | Medal ID: #835 For being the raid leader in the CE raid.From Download | 5 Mil Cr | 17 year(s) ago |
![]() | Medal ID: #754 June 5th 2010 What is this i don't even | Special | 17 year(s) ago |
![]() | Medal ID: #710 For being real nice to me from Crackerjack | 5 Mil Cr | 18 year(s) ago |
![]() | Medal ID: #677 Excellent Growth and Excellent Guild Member | Special | 18 year(s) ago |
![]() | Medal ID: #549 For achiving a full set of Incandescence! Keep up the good work! | 10 Mil Cr | 18 year(s) ago |
![]() | Medal ID: #436 Loyalty To Eminence | 5 Mil Cr | 18 year(s) ago |
![]() | Medal ID: #423 Excellent Growth Within His Time At Eminence | 5 Mil Cr | 18 year(s) ago |
Latest NewsArchive
Version 8.15.0 Released
The main change today is, we've removed the ancient "click the word that appears twice" CAPTCHA and replaced it with a more modern jigsaw-based design which is hopefully less of an annoyance.
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!
We'll still be looking at ways to reduce the number of occasions you see it, if at all, in the near future.
Lots of substantial backend changes today as well:
- The periodic tasks that grant hourly experience, execute raids, etc., have been made into multi-node runners to prepare for better horizontal scaling (faster, more robust)
- Changes to DB schema (caused by adding new features, etc.) is now applied automatically upon deployment, speeding up game development
- Misc fixes for tracking new player entry points and suspicious page accesses which regressed slightly due to moving to front-controller design
More to come, we want this kind of update cadence to be maintained going forward. Main focus is new game content (maps, items), and some long-standing feature requests (guild territorial control, progression systems, new player skill trees, item extended attributes that act like passive skill buffs that stack). Should be interesting year for the game!




